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This is not getting easier. You’re alone on a rooftop, staring out at the trees. Your gun is loaded, your vision is clear. The sector before you is dotted with the decaying bodies of yesterday’s kills. Almost all the time you clear houses, make repairs, and do the best to keep morale high. You lost a search party yesterday. The loss weighs heavy in your thoughts but there’s no time to ponder. They are coming, lurching out of the treeline like drunks, slobbering and bleeding across the grass. There is more of them today. A lot more. This is not getting easier. This is not getting easier in any way… It’s the intolerable tension that makes 3KG Games’ Dead Zed 2 stand out from the deluge of lesser zombie titles. As a shooter it’s rock solid, featuring steady aiming that’s easy to learn but challenging to master.

Dead Zed 2The basic gameplay has you defending yourself in first-person perspective against waves of zombies stumbling in your direction, utilizing the mouse to aim and fire, hitting [R] to reload, [Q] to swap weapons, and so forth. This gets even harder at nighttime, when you’ll have difficulty seeing the zombies inside the gloom. Downtown between these shooting sequences is spent managing your most valuable resource, manpower. Using Time as being a resource, earned from killing zombies, it is possible to “spend” what units of it you may have by directing men and women to perform different duties, or on permanent upgrades. It’s up to you since the group’s leader to divvy up survivors between three groups… shooters, melee, personal assistant, as well as the search party. It’s the latter group that might be scouring buildings across town for supplies and fresh faces to join your ranks. Be warned. They may be lost unexpectedly, and your whole crew can lose morale because of this. And trust us, when the horde’s charging in dozens at the same time, you’ll would like people on top of their game. Search all places in a single section of the map to unlock another part of town!

It’s this basic “search, repair, fight, repeat” structure that’s going to earn this game some comparisons to Con Artist’s classic Last Stand or perhaps the Rebuild number of That’s hardly an insult when those games are fantastic, nevertheless it does feel derivative at times. The 3D graphics and first-person perspective grants it a few of its very own identity, however. Each headshot feels deliriously satisfying, and each microsecond spent reloading will feel like an eternity since the horde inches closer over the field. There are a selection of weapons presented, starting from bows and arrows to assault rifles, and each one feels well-balanced and unique. And whatever way you perceive it, this is a near-perfect experience for browser gamers craving a zombie fix. Since if it ain’t broken, why fix it?

Firstly of, difficulty is really depends upon you, if you set yourself wrong at the start of the game, you’re more than likely possess a gruesome play even through out first town. set your survivors right, and you will be enjoying this onkgvr but do-able zed shooter.

Secondly, the dev. team needs to have considered the impact their game have on computer performance, sure, on high and capable computer its no problem, however when my friend played it along with his mediocre computer, its begun to lag as he reach second page from the city, they ought to are making an alternative (or disabled it anyway) to wipe away the fallen body of the zed, when they need it there for aesthetic purpose, then at the very least limit it e.g. after having a level is completed the bodies are erased, this way it can be played widely by a person with any mediocre computer minus the lag, its seriously frustrating when you currently have a great setup (get lucky early) of weapons and survivor only to discover you cant play it further due to the damn lag. that being said, if there is a method to turn of the fallen bodies, then ignore this second part.